Review of the Planet Earth Module
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E-MU's sound designers have gathered an
amazing collection of authentic rhythms and traditional instruments from the
four corners of the globe to give you Planet Earth, the most realistic
ethnic sound module in the world. And Planet Earth's powerful synthesis
engine also allows you to create your own sounds and beats to explore new
sonic territory. Discover Planet Earth and bring a world of sounds to your
music.
Features:
Huge 64-voice polyphony
All-new 32 MB World soundset
12 real-time control parameters
E-MU's exclusive SuperBEATs Mode
Advanced syncable arpeggiation functions
Dynamic 12-pole filtering
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aka World Expedition Rom
by Tweak
Its been nearly a decade since the last "World"
synth module by Emu. In 1992 when Emu released the Proteus 3 module, a
brilliantly executed sample playback module, filled with 191 presets of world
sounds based on a 4 meg Rom chip. 2001 has seen the release of the Planet
Earth module, part of he Proteus 1000/2000 families. The new module comes
in standard (p1000) and turbo (P2000) versions and as a user installable Rom
chip, called the World Expedition Rom, that can be added to any of the
current Proteus machines. The Module and the Rom have the same samples and
presets. It's the same Rom whether you buy it in a Planet Earth Module or buy it
separately and put it in your P2000. So from this point on I will refer to
Planet earth and its rom as simply the World Expedition (WE Rom).
Let me tell you where I am coming from first.
I love worldly exotic sounds. I make them all the time and have a large
collection of world instruments and drums. (I hope to have a world cd rom
out this fall). I also believe our music (meaning Western Civilization's music)
is rapidly absorbing all the ancient instruments of the East and South. When the
Proteus 3 originally appeared, it was more of a novelty, a little taste of
everything. Nowadays, having a full set of world sounds is practically
required if you are doing music for money. And for the hobbyist, its a
nice change of pace from doing hip hop, dance, DnB and Industrial.
As of this writing, I've had the Rom over a month as of this writing and
have used it in about 4 songs.
The making of a world sounds module is fraught
with issues, and how the Rom maker decides to answer them can drastically change
the product. I'll be looking at some of those considerations and try to
give you a good idea of where the world expedition fits in the overall sound
palette.
First Impressions
This Rom is not going to cover the entire world
of instruments. Such a task is impossible in 32 megs. I think the
general synth buying public has had unrealistic expectations for the ROM.
Unlike building a Rom of synthy techno sounds, where 2-3 samples can be single
cycle looped and spread over an entire keyboard, building a World Rom often
requires 5-10 long samples for each instrument to capture the diverse dynamics
and timbre of the instrument, so choices have to be drastically limited to
achieve realism. What they have here is very good and useful. At
first I was disappointed not to find a sitar, tambura or tabla set.

While there are some similar instruments to those (and there is a rather lame
sounding sitar in the Proteus 2000 stock composer Rom), the real deal is not in
the WE Rom. Then I realized there is a usable Sitar and nice tablas and tambura in the Protezoa Rom (which has all the old Proteus 3 sounds) and
realized it would have been very hard to top those. I applaud Emu for not
including them in this set. There's no redundancy with the P/3. I
think I could only pick out one sample that was already in my emu World cd rom
collection, (the upper register Shenai, though maybe I'm wrong). I am
happy to report, as advertised, the World Expedition has new samples. So
the new World expedition synth is not going to replace a proteus 3, but is in
many ways an addition. While its not going to totally fill a catalog of world
instruments, its going to give you a nice big roomful.
The Sound
One word here: Clean. The samples
are practically immaculate. This is a nice contrast to the XL and Pure
Phatt which rely on bits of grunge and heavy compression to get the signature
dance sound. On first listen it may appear that the World Expedition is a bit of
a lightweight with pristine samples and just light compression--just enough to
make the samples more manageable in a mix. I'll bet this was a tough
programming call, to Phatten or not to Phatten at the sample level. They
apparently decided to go clean; I think it was the wisest choice. If
you want really dancey world sounds, stick a compressor on the outs, or prop up
some filters. The samples have a neutral, natural sound, with delicate top
end that makes for nice sounding mixes. The bass is there too especially
on some of the drums. If there is a slight weakness, it's in the lower
mids. As a result, you can stack without building up low mid mud, at the
cost of a "fuller" sound. To my ears, the sound is less full than
the proteus 3, yet more clean, crystalline, defined. Yet in a mix, the P3
can sound almost dull without EQ, while the WE sits up rather nicely and is
hotter. I typically have had trouble with the Proteus 3 "weak" output levels on
my board. Not so with the WE Rom--the high end will cut through.
The World Expedition Sound Palette
To the left you see the presets in the main
bank. The WE is organized like many other emu modules, with a 3 letter
abbreviation that tells you what kind of sound it is. As you see,
the bulk of the drum kits are lumped together, making getting the right drum
sounds pretty easy. The drum kits are similar in many ways--many use the
same samples per key, but with different FX and cords routed. (The lower
octave of the kit is unique typically).
After the kits comes the plucked sounds.
The standouts IMHO are the Cimbalon, Oud, Shamisen and Shaoud , and Mandolin.
If I was to critique the plucked set, I'd say that the majority are in the same
frequency range, and all have the same western tuning. The tuning takes
the flavor out a bit, and to get the instruments to sound realistic, your will
have to bone up and discover how they are naturally tuned so you know what notes
and keys you can play in to make the instrument sound authentic. Also i
think use of the emu reverb messes with the sound a bit and actually masks some
of the finer overtones. I get better results, as ususal with emu stuff, by
turning the FX off or assigning it to a preset where you can barely hear it.
But there are some exceptions. The programmer(s) did find some reverb
settings that were very effective in some instruments. Some of the small
rooms on the drums made me check the board to check if it was really
coming from my P2k. It was, and the small rooms were very toasty and flavorful.
After the plucked comes the Bowed. There
are only 9 of these, the standout being the Zhonghu. and the one called
Nervousa. No bowed Psaltry unfortunately, or fiddle. The attack
seems a little fast to me on these 9, but I understand the longer one makes the
attack, the less useful they become, though it could be programmed around.
Basses. The bass is next and there are
only 16 of them, barely enough to cover the ground. Of course the P2k, XL
and Phatt are all bass heavy, so you shouldn't miss much if you have any of
those. CB Balalaik is outstanding with its buzzy frets. Also the 3
basses called "Lowness" are very nice, sort of like heavy handed standup basses.
I found myself wanting a better standup than is in the P2k, and these will do.
There are 4 basses called "CB" that are drowned in reverb. Maybe I am
missing the point, but these are of little use to me. there's some
surprise synth basses here too--They are excellent! Kind of odd to see
them here though.
Blowin' in the Winds
There's 48 Wind presets, a nice variety, and
this is perhaps one of the stronger suits of the Rom My personal favorite
is "South Wind". Others of note are the Shakuhatchi, which blows away the
one in the P3, Shenai (a very hard instrument to sample, trust me) Mizmars, Nye,
Suling and Pan Flute. A decent accordian and Claypipes. There's plenty of
material here to program up whatever kind of flute you want. No bagpipes.
No Digerido. While these are in the P3 and Protezoa, it's has to be the
most unnatural bagpipes I ever heard, and they should have topped that in this
rom. (The Digeridos are OK in Protezoa, so I can accept the omission) On the
critcal side, all the winds have strong FX added--there's an echo added to the
pan flutes that leaves me scratching my head as to why and reverb on most of the
winds is right at the threshold where one more notch would have wrecked it.
Of course, this is not a big deal because in actual use you only use the FX on
the FX channel and can turn it off globally.
Combinations and Pads
There's 61 of these multi layered instruments.
Some are quite nice and useful. They let you get a bigger sound for leads,
and there are some nice ambient effects. Lets focus on the pads
specifically, as these are very important in exotic synth music. There's
only 15 pads and they are all rather "flutey". Some are quite evocative.
The standout is Ghosts Again, very reminiscent of the wavestation sound, but
better, right behind it is Misty Reeds, a very awesome beautiful pad.
There are 7 pads called Exotic (1-7). These all have a short release,
makes for more of a lead than a pad, and they work well in a more jazzy world
context. Since there are no string/synth ensemble samples in the set,
there are no string pads. I am a bit disappointed there because it would
have been useful to make some of those dark Peter Gabriel-like synth washes and
exotic temple atmospheres I like to make, but perhaps I am generalizing that
everyone wants to get as dark and exotic as i do. Of course you can pull
in a obie pad out of the composer rom and make it as dark as you want, but I
think they could have put in at least one lo bandwidth lo fi string pad and they
could have enhanced the character of the box greatly.
Positively, I find some of the combinations to
work really nice in Hip Hop-ish Mo Phatt rhythm beds. The clean WE sounds
are nice contrast.
SFX
Main Bank presets (512
total)
kit:Planet Eart 0 pr4:Kalimba Ens 1 pr4:Clay Tones 2 pr1:African Drm 3 pr1:Liquidity 4 pr4:Balifon Ntr 5 wnd:SuperBans 6 cmb:Gaohachet 7 cmb:ExpressOh 8 wnd:Brazidiz 9 arp:DreamMallet 10 arp:No Age 11 arp:UduGhatmTub 12 cmb:Mute 13 pr4:Steel Drum 14 cmb:Bottlerina 15 pr1:Udu/KimKim1 16 wnd:Okamia 17 cmb:Nyebodems 18 cmb:Phaz Split 19 pr4:Balifon Chr 20 plk:Celtic Harp 21 cmb:Buzz Factor 22 bas:Lowness 23 cmb:Shamitone 24 cmb:Sweetness 25 cmb:Xaozone 26 cmb:Magical 7th 27 plk:Bazouki Tre 28 sfx:The Monks 29 cmb:Blocarooey 30 kit:World 31 kit:Brazilian 32 kit:Salsa 33 kit:Ritual Drum 34 kit:Earth 01 35 kit:Earth 02 36 kit:Earth 03 37 kit:Earth 04 38 kit:Earth 05 39 kit:Earth 06 40 kit:Earth 07 41 kit:Earth 08 42 kit:Earth 09 43 kit:Earth 10 44 kit:Earth 11 45 kit:Earth 12 46 kit:Earth 13 47 kit:Earth 14 48 kit:Earth 15 49 kit:Earth 16 50 kit:Earth 17 51 kit:Earth 18 52 kit:Earth 19 53 kit:Earth 20 54 plk:Cumbus Saz 55 plk:Su Gzheng 56 plk:Tenor Banjo 57 plk:Bazouki 58 plk:Baglama 59 plk:Prima Domra 60 plk:Segndo Domr 61 plk:SegDomraMut 62 plk:Oud 63 plk:Shamisen 64 plk:World Harp 65 plk:HmmrDulcime 66 plk:Mandolin 67 plk:Banjuoki 68 plk:Oudomute 69 plk:Anjomra 70 plk:Sazo 71 plk:Supersaz 72 plk:Su Zhouki 73 plk:Octar 74 plk:Noctar 75 plk:Domora 1 76 plk:Domora 2 77 plk:Shaoud 1 78 plk:Shaoud 2 79 plk:Sinoud 80 plk:Celtar 1 81 plk:Celtar 2 82 plk:World Harp 83 plk:Sazheng 1 84 plk:Sazheng 2 85 plk:Baglomra 1 86 plk:Baglomra 2 87 plk:Baglomra 88 plk:Segramu 1 89 plk:Segramu 2 90 wnd:SuperBans 2 91 plk:Dulcolin 92 plk:Primandl 93 plk:Primandl 2 94 plk:Mandomra 1 95 plk:Mandomra 2 96 plk:Baglama w 97 plk:Cimbalon 98 plk:Mostly Harp 99 plk:Hammers Plu 100 plk:P.Domra Plu 101 plk:MandolinPlu 102 bow:Erhu w-wah 103 bow:Zhonghu 104 bow:Gaohu 105 bow:Ehru 106 bow:Gao Landz 107 bow:Nervosa 108 bow:Gaohu&Zhngh 109 bow:Erhu&Gahou 110 bow:Gaozong 111 bas:CB Balalaik 112 bas:CB Bala Mut 113 bas:Guitarron 114 bas:Oud Bass 115 bas:Punchy 2 116 bas:Punchy 3 117 bas:CB 1 118 bas:CB 2 119 bas:CB 3 120 bas:CB 4 121 bas:Synthy 1 122 bas:Synthy 2 123 bas:Synthy 3 124 bas:Lowness 2 125 bas:Lowness 3 126 bas:Lowness 4 127 |
19 sound effects--some decent bird calls and a
few odd textures that could come in useful. Shakoniums and cave ritual
will probably make it in my music and the bird calls are always handy.
There's and interesting rather scary TweakrShenai and one called Lo-Fi Ritual,
sort of like natives in the outback. The omissions are telling.
There's no wind, surf or rain or thunder--ie., the earth itself is not
represented. No earth sounds in Planet Earth. Not a problem for me, i
simply turn on my Ultra and pick out one of my custom storms or seas, but for
the Proteus only synth person, I think it's a serious omission. Another
big omission is voices. While these are often cheesy in synths (I have to
question why Mo Phatt has some dull "Uh Huh" sampled, but maybe I'm dating
myself? or are they dating the box?) , I think an Arabic yodel, or Bulgarian
priests, or monks mantra would have been nice.
Percussion:
There's a boatload of percussion here from just
about everywhere. 196 presets full (not counting the kits). Some
people have criticized WE as being "nearly all" percussion. I hope you see
that is not true by this review, but there is a lot of it. Actually, the
reason why there are so many presets of percussion is that the programmer made
many variations using the same samples. For example, there are 6 Djembe
presets, all using the same samples, each preset it slightly different with the
mapping, velocity, effect. The good thing is you can rapidly find a Djembe
preset that works. Standouts are the Talking drum (one of the best I've
heard, if not the best, in a synth. The Balifon is outstanding too, tuned to
what seem to be Balinese scales (Thank you!) Let me add the Tougue drums--very
evocative, good stuff! A kit called "Liquidity" (3 versions) is nice.
#2 has some tabla like indian drums ( a Dholek). The Ghatam, or Udu
is very nice and deep. "Tubes" is excellent--love it! But why they
put an echo on it is baffling, it sounds so good dry. Ditto on the nice Taiko
drums--drenched in echo... A Deep Tambour, and overall a great set of
African hand drums. Very nice Bodhran, usable Pandeiros, usable bongos.
I thought the Dumbeks were not natural sounding. There's a very natural
sounding dry trap kit--its good and can be used as an alternative to the P2k dry
traps. There's some simmons pads, somewhat of a surprise, but well done.
Then there are a lot of electronic snares. Average were the Marimba and Kalimba--I
am bothered by the fact that no kalimba in the world has 63 notes, but usually
only 5-10 and they are in an exotic tuning--not here. There's some decent
bells in the works--Almglocken is very nice. The Steel Drum sounds awesome
in authenticity. There's lots of others i didn't cover, but they all are
at the meets expectations level. Notably missing are big kettle drums,
tablas, a big bell, and gongs. Ok these were in Protzoa, but there are
many flavors of gongs and deep bells and we could have used another.(There is a
preset called "Doom Gongs" which is lo-fi nice, but its really a ride and china
cymbal) To be fair, i should point out that bells and gongs are probably
the most ram intensive of any sample as they sound fake if looped and they can
decay forever on their own. This goes back to my major criticism--32 megs
is just not enough. Maybe they will come out with a World Expedition
II? However, balancing out my critcal comments, I must say that you are going
to have a hard time finding this much cleanly recorded acoustic percussion
anywhere else without loading up sample cd roms into your sampler. Its a
nice touch to any mix to tweak your percussion track. The percussion works
in many styles. Like having a 30 foot long table and a room full of exotic
drums. The trick is deciding which to use and which not to use.
Arps:
You get about 15 arpeggio presets. You
can turn on the Arpeggiator to any preset you want so its not a major deal, but
a few more would have been nice. The arps are not particularly worldly to
my ear. I'd say this is probably one of the weakest points. Even a
couple of runs through whole tone, pentatonic and other exotic scales would have
been nice.
Beats:
I can't describe them here, but there are 39 of
them and I like nearly all of them. They really inspire one to try different
combinations and shows what all the percussion sounds can do in the hands of
someone who knows how to arrange them. Typically I don't use the beats Mode in
my music, preferring my own hand rolled variety in Logic, but for those who need
a quick fix you will probably not be disappointed. The standout, a hard
choice, but I'd have to say EarthKit 1, but there were many I liked a real lot.
What the Tweak likes:
Lots of percussion, and it's all good sounding,
and most of it is stuff you will not find on other midi modules, and if it is on
other modules, it's typically better and more detailed here. If you are running
other Emu Roms, like the Pure Phatt, XL, Composer or Orchestral, you will find
these sounds really add an outstanding percussion rack. I like that all
these drums are eminently stackable, allowing for the creation of massive
percussion tracks. It nicely rounds out the P2k's percussion and gives my music
a whole lot more "sweeteners" that are clean and un-hyped. I also like the
flutes and all of the 'standout" patches i mentioned.
What Tweak does not like so much
I'll say it one more time. They need to
can those big reverbs. Throughout the review I noted what i felt
were serious omissions. I think a World Expedition II is in order to fill
in the gaps. The Planet Earth synth (P1000 model) only has 1 stereo
pair of outs. Depending on your uses, that may or may not be enough. If
you do dense MIDI mixes like I do, rather than record tracks as audio, I
recommend getting the turbo version so you can use the 2 additional stereo outs
to patch to external processors, or simply getting the World Expedition Rom and
popping it into a P2000 (or other turbo emu module). Being able to assign
percussion to its own outs keeps it all clean.
Overall:
The World Expedition has changed my music and it will probably do the same for yours, given that you like world sounds, or need a big percussion set. I like it so much I will probably use at least one preset in every song I make of any genre. If you have some slots in your p2000 I would not think twice about adding it, unless you are a totally die hard DnB Dance Techno fiend. These folks might find the timbres a bit too clean and maybe thin. But if you are making film scores, jingles or anything resembling acoustic music, you'll probably appreciate, as I do, the natural sounding samples and defined and delicate high end of the sound. As an only synth, forget it, it's way too specialized, as there is appropriately no pianos, string sections, typical guitars or brass in the box. That's why they made the P2k But you already knew that. Finally, I truly appreciate that Emu did not recycle old E III samples for this project. They certainly could have done so and 95% of you would not have known or noticed. In all, a nice piece of work.
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