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MIDI Basics

What it is, how it works, why it's important
and how to hook it up in your home studio

by Rich the TweakMeister

MIDI 101

1. Understand MIDI data
2. How to setup a keyboard and sequencer
3. Configuring Ports, Channels, Tracks and Instruments

Ok, professional mixologists, filter-heads, LFO-freakoids, Vintage synth-masters, and advanced sample rippers please click here to go back to the end of the article, where I will let you back in. And don't smirk at these new dudes on the way out!  This article is for the newbie who wants to get going using MIDI and audio and making their own music.  This is the most basic of the basics.  Its for the person who knows nothing at all about MIDI and audio technology but wants to learn really fast and learn everything you need to know for success.

So I should only have Newbies here now.  Cool. Don't worry about all those "pro" elitists, they were here once themselves (and probably not long ago). Lucky for you, the Tweak is your teacher.  Pay attention 'cause there is a test at the end.  Let the TweakMeister get you up to speed in 10 minutes.  In this article we talk about MIDI, then next we'll get into AUDIO and after that we'll ties them together and discuss the Basic Recording Studio.

Let me say it now.  Those that succeed as home electronic musicians understand MIDI.  You can try to get by without it, but it will dog you at every turn.  Don't think the MIDI is only something that keyboard players need to know. Today, MIDI controller data is used to automate a variety of studio gear, including the hardware and software mixing consoles we use.  Read the next paragraphs several times, slowly.
 

 

MIDI is Control DATA, not sound.

synth and soundcard connectedMIDI, the Musical Instrument Digital Interface is a protocol developed in 1983 by major synthesizer manufacturers to allow one synth to play another remotely. They tried to figure out a way they could make a second synthesizer play by sending it control data from the first.  They figured it out, and more!  The developers quickly found out a computer could record and playback 16 channels of this data and it revolutionized the way music is produced. Then they discovered with the right hardware you can have several of these 16 channel bundles (or ports) all running at once.   The implications were profound.  Now one person could compose multi-part music all by themselves.     
 

IMPORTANT:  MIDI works by sending NOTE ON and NOTE OFF events down a midi cable as well as timing information and controller (knobs, wheels, and sliders) information.  Read that again, OK?  MIDI works by sending NOTE ON and NOTE OFF events down a midi cable as well as timing information and controller (knobs, wheels, and sliders) information.  MIDI does not send sound, or audio down the MIDI cable.


---->Understand that MIDI is NOT an audio signal<-----



The sound (or audio waveform) of the keyboard or module does not go down the MIDI cable, only these computer encoded "events" do.  What is an "event?"  It's all just numbers, man.  But not the large blocks of numbers that make up an audio waveform.  MIDI events are just ones and zeros that say when you pressed down which key (a note ON event), how hard you pressed it (velocity number), when you let the key up (a note OFF event), pressed the next key, moved a knob (controller data), changed a program (program change command).  That is the basic point you have to fully understand.  The cool thing is that all this MIDI data, once recorded, is fully, totally, completely editable, malleable, changeable, transformable, re-assignable, erasable, replaceable and it all happens on the edit screens of your sequencer.

 

midi data in the event list

This is MIDI Data


Notice that in this screen "position" is the time stamp, "num" is the midi note on command, "val" is the velocity value and length/info is the length in ticks.  240 has the duration of an eighth note

How MIDI Works

MIDI and Audio sequencerMIDI Sequencers (i.e., Sonar, Logic, Cubase)  work by recording these NOTE ON/OFF events along a timing grid that can be played back at any tempo.  When you press Play on a sequencer, it simply sends the data back to the synth, which turns on the notes and plays it just like a player piano. Get it?  Because the Synth receives the exact same events that it sent when you played the track, it sounds exactly the same. If it doesn't sound like you want you can edit it on the screen. That is how MIDI data is converted to sound. Once the synth is playing back a midi track, now you can record that track as an audio track, assuming you have a hardware MIDI synth, by connecting the analog outputs of the synth to the soundcard line inputs and pressing record.  Now you have an audio track.  Makes sense so far?  Cool.  If not, read that paragraph again.  It's critical.


 
MIDI synthesizer

MIDI devices (i.e., keyboards, hardware sound modules and control surfaces) typically have 16 channels they can send and receive on.  Much like your TV, you can have a different program on each channel.  The only difference is that MIDI can play all 16 channels at the same time.  These channels correspond to tracks in your sequencer.  On each track, you can assign a different instrument.  A typical starter MIDI keyboard may have hundreds of instruments to choose from. You record each track while the previous tracks play back.  Because MIDI has 16 channels, you can have 16 instruments playing together, like a 16 piece band, if you want, that is totally of your own design.




Core Concept: MIDI data can be recorded as sequences of notes onto different tracks which correspond to channels

synthesizermidi dats goes to a sequencer

MIDI IN, Out and Thru (Standard MIDI jacks)

Why is MIDI confusing?  Because the terms change depending on your vantage point.  From the vantage point of the computer, the MIDI out goes to a device, like a keyboard.  The MIDI in comes from a device, like a keyboard or drum controller. 

From the standpoint of the keyboard, the MIDI out goes to a computer or another device.  When you play notes on the keyboard, data goes out the MIDI out of the keyboard.  It does not go through the MIDI Thru.


 
Keyboard MIDI OUT-------->Computer MIDI IN
Computer MIDI OUT-------->Keyboard MIDI IN
Keyboard MIDI Thru------->exact copy of the data coming in the keyboard MIDI in


The Computer MIDI out passes through the Keyboard's MIDI IN and then to the Thru.  The data coming out the keyboard MIDI thru jack is exactly the same as that which arrived at the MIDI in from the computer.  However, and here it gets tricky, the data going out the MIDI out of the keyboard  does NOT go through the MIDI thru.  Only data coming into the keyboard goes out the thru.  Got it?  If you understand that simple point you will be ahead of most people.  Whew!

USB MIDI

USB MIDI i/o is simpler to deal with from a conceptual point of view.  Data flows in both directions down a single cable.


MIDI PORTS: How we get MIDI data into and out of the computer

There are 16 channels for every hardware MIDI IN and OUT PORT (MIDI i/o) on your computer.  Your computer's soundcard may have MIDI i/o, and if not you can buy a MIDI interface to add MIDI i/o.  First lets look at all the ways you can get MIDI data to your computer.

 Going IN to the Recording Software: 4 ways

MIDI IN Ports:  There are 4 basic ways to bring MIDI data into a computer. You need to have at least one of them to connect a keyboard or controller.
 

1. Some keyboards (not all!) come with built-in USB MIDI interfaces.  For these you just connect the USB cable to the computer and install a driver (if required).  The port will show up in your software.

 

MIDI keyboard controller

Example of a keyboard controller with USB MIDI.  You don't need a MIDI interface if you connect via USB. See more controllers

 

2. Many soundcards and audio interfaces may have a built-in MIDI interface.  The M-Audio 2496, Delta 1010, Emu 1820M, MOTU 828mk2, Tascam FW1884 (and FW 1082) are examples of devices that have built-in MIDI ports.  Here you connect your gear to the standard MIDI jacks on the interface.

 

Audio interface with MIDI

The Emu 0404 is a USB 2.0 audio interface that has a MIDI in and out port on the back.  See my chart that shows which audio interfaces offer MIDI ports

 

3. In this case that you don't have a built-in hardware MIDI interface on your soundcard or a USB MIDI interface on your keyboard (or controller), you have to purchase a separate MIDI Interface.  They are not expensive and are generally more reliable than joystick ports. Usually the interface connects by USB to the computer and you connect your MIDI hardware via the standard MIDI jacks on the interface.

This is a MIDI interface

Example of a separate USB MIDI interface.  See more USB MIDI Interfaces

 

4. On SoundBlaster-type cards, the  JOYSTICK port can be adapted to be a MIDI interfaceIn the case of the SoundBlaster, you need a cable that connects to it on one end and gives you 2 MIDI connectors on the other end, a MIDI IN and OUT. The Soundblaster Live is an example of a soundcard that has a joystick port.  These tend to be the least reliable MIDI ports in my opinion.

M-Audio Sound Card MIDI Adapter Cable (4 ft.)

Turn any Sound Blaster Pro Compatible Soundcard into a Powerful MIDI Interface

If you have a number of midi input devices like keyboards, drum machines, controllers and control surfaces they each need a way to connect to the computer.  You can have a USB keyboard, a drum machine connected through a MIDI port and a control surface connected by a 2nd midi port and all 3 will input data simultaneously to the track you are recording.  Methods can be mixed an matched.  You computer will see and use all MIDI inputs connected, whether they are on your soundcard or interface, are connected through your USB hub, or are coming from a separate MIDI interface.

To send control events, (i.e., "notes") to your sequencer any keyboard with a MIDI out will work, even if it sounds like crap.  Remember, you only need it to trigger the NOTE ON NOTE OFF event to the sequencer, which will send them to your available synths, which will send the sound to the speakers.  Get it?  Though the playing happened at the keyboard, the sound can be triggered at any MIDI sound source, whether they exist in hardware or software.  You can even use an old CASIO with the speakers ripped out as long as it has a MIDI out. 

 

To Review: External MIDI IN ports bring MIDI data from outside to inside the computer, where it can be recorded, and sent back out the MIDI OUT port to the external device upon playback.

 

 

Going OUT of the Recording Software to hardware and software synths

Now lets look at how MIDI data leaves the sequencer application in the computer and goes to different devices that make sound, both inside and outside the computer.

External Ports: The recorded data goes out of the sequencer to the MIDI out port which is connected to the MIDI in port on your hardware instruments. The obvious example here is the computer that sends MIDI data back to a hardware synthesizer. The instrument receives the data and plays the sound.

Virtual Ports: Internal MIDI ports direct data to sound sources inside your computer.  Your sequencer can create a virtual MIDI OUT port for every software synthesizer on your system. Up to 16 MIDI channels can be available for this virtual port, though a typical softsynth may not use them all.  An internal virtual MIDI port may also go to a MIDI synthesizer that is built into your soundcard  (Soundblaster cards have these) or to a small software synth installed in your operating system, such as the Microsoft GS Wavetable SW Synth, which is part of Windows XP.

 

how sonar routes midi

In this example, from Sonar 4, I have 2 hardware external MIDI ports (the E-DSP entries, which were created when I installed my EMU 1820m audio interface) and 3 internal virtual ports, the MS GS Wavetable SW synth, Pro 53, and Cakewalk TTS.  (the TTS was created when I installed Sonar, and I bought the Pro 53 as an add-on)   I can route the track to any channel on any port.

 

The External MIDI port will show up in your sequencer application after you install the drivers.  When you use a software synth, a virtual MIDI port is created and will show up in your sequencer application as soon as the soft synth is "instantiated" (that's just a buzzword for "initialized." or started.)

 


Configuring your MIDI System's Ins and Outs

Figure 1: Basic MIDI setup using a 1 port USB MIDI interface with standard MIDI jacks

midi routing

Keyboard MIDI OUT--------->MIDI Interface IN (required!)

MIDI Interface USB OUT---->Computer USB IN  (required!)

MIDI Interface OUT--------->Keyboard MIDI IN (if you are only using your software synths this connection is not required.  If you want the computer to play the sounds on your keyboard, or if you want to connect a 2nd module it is required)

Keyboard MIDI THRU ------->Keyboard or Module #2 MIDI IN (optional)

Keyboard or Module #2 MIDI THRU  -----> Keyboard or Module #3 MIDI IN (optional)

Take a look at some Keyboards, MIDI Modules, and  Software Synths


Connecting Keyboards and Modules:  The sequencer MIDI out port can connect back to your keyboard's MIDI IN and play up to 16 channels of voices if the keyboard is "multi-timbral" (meaning it can sound many instruments at once).  Some synths are not.  Old keyboards, like a DX7, only respond to 1 channel unless you hot rod it.  You can usually set the keyboard to respond to only one channel if you want or to only channels 1,2,3,7,8, for example, or to all 16.   Turning off channels allows you to daisy chain more keyboards or modules by cabling up the 2nd machine from the MIDI THRU on the 1st machine (which is an exact copy of the data coming in the MIDI IN) to the MIDI IN of the second machine.  It is possible to have one MIDI port to control 16 different keyboards if you want it too!  Usually, if your rig gets this large you will buy a MIDI interface with 4 ports so you can play all 16 channels of your Triton on one port. On a second port you might have with 10 channels from your Proteus 2000, a couple for your Electribe, one for each of your 3 effects box, and the last for your drum machine. Port 3 may use all 16 channels for a control surface and Port 4 might use all 16 more for a digital mixer...ooops sorry, I forgot we are just getting started.



 

Example of how the SEQUENCER MIDI OUTS can be routed to External keyboards and Software Instruments

Once you have configured your MIDI system (see Figure 1 above) you should note how the channels inside the sequencer can be routed to different sources both inside and outside the computer (see Figure 2 below).  On every MIDI track in the sequencer, you specify where it goes.  The more gear you have, the more places you can send the data.  You could take the bassline you just recorded and route it to a virtual drum machine, edit the notes so they all trigger kick drums, for example.  Or make a Marcato String cadence on your Triton, copy the data to another track, assign the track to Module 2 and have the same data play an ambient synth pad.  The two together sound like a very dreamy string section.  Get the idea?  The flexibility of routing MIDI data allows for tremendous creative expression.  Below you see a MIDI system with 3 hardware devices and 3 software devices.   You can achieve that with just one hardware MIDI port.

 

Figure 2: Flow from Sequencer MIDI OUTs to Synths MIDI INs

pic of MIDI outs going to synths

 


pic of tweakAdvanced MIDI In/Out/Thru Brain-Teasers    

Lets say you have 2 machines daisy-chained on the same MIDI OUT port.  That is, the keyboard MIDI IN is connected to the computer MIDI out and MIDI sound module #1 MIDI IN is connected to the Keyboard's MIDI THRU(see Figure 1 again for an example of daisy chaining).  Now lets look at figure 2 again.  If you are sending a track down channel 7 from the sequencer and have the Keyboard turned OFF on channel 7, What will happen?
 

The keyboard will ignore the data but will still pass it to the next module.  Why is that?  Because all of the data coming in to the keyboard is also going out the MIDI THRU, MIDI sound module #1 will play the track.   So you ask, what happens if channel 7 is set to ON for both devices?  Bingo dude!  You got it, they both play

Now if each synth was on a different PORT, would both synths make a sound.  Nope! Why not? Each port is totally discrete, that is separate.  The data on Port A does not go down Port B.  To recap, remember, each port has 16 channels of its own.  The Port is the parent; the channel is the child

So, lets jump ahead, if you get a midi interface that has 8 ports, how many channels do you have?  Yes, you math genius, 128.  Does that mean you can connect 128 keyboards to ONE 8 port midi interface.  YES!  But don't call me to wire it ok?  Most people put each synth on it's own dedicated port so they don't have to turn channels on and off all the time.
 

 

common soundcard

The m-audio 2496 is an inexpensive reliable soundcard for music production and has a built in MIDI port.

 


Capabilities of MIDI Data

General MIDI. 

Most basic synths follow a specification called General MIDI or GM.  This protocol specifies what programs (instruments) are available for the 16 channels.  Drums are typically on channel 10.  You can assign the rest the way you want.  The basic GM set consists of 128 programs which always have the same program number.  Piano is always program 1.  34 is always Picked Bass, 67 is always Baritone Sax.  Ok, Here's the Chart of GM sounds. Because there is this common reference, any file you make with GM can be played on any computer or synth that follows the GM spec.  That's what a MIDIFILE is.  Its a sequence made up of tracks filled with timing information and NOTE ON/OFF information.

A "MIDI" or Midifile has no audio data again.  It only has note and controller and time data.  But because manufacturers follow this standard spec, it sounds the same, or similar, on different soundcards.  Its possible to do a great composition with GM, but the limits are in the relatively small palette of 128 sounds. But its an excellent way to get started.  After a while you might want better, more varied, or more specific sounds--that's when you know its time to move on to standalone modules that give you hundreds, often thousands of instruments, or focus on specific genre's like dance sounds, orchestral, hip hop, world fusion, R&B, etc.
 

 

Selecting Programs, Banks and Instruments

As we just saw, the GM bank has 128 instruments, or presets. If you get a bigger better, synth, you get more banks.  My nearly maxed out Triton Rack for example has 16 banks of 128 instruments, or 2,048 instruments to choose from.  My Pro 53 softsynth has 512 presets in 4 banksThanks to the Program change command I can select any instrument I want with the mouse from my sequencer.  Now imagine the full MIDI rig with several softsynths, virtual drum machines and a good hardware synth.  Thousands of sounds, any type of drum kit you want, all freely assignable to your MIDI tracks.  I have been using a large MIDI rig for a long time and have never exhausted the possibilities.

The program change commands are not limited to synths, but can also be used to switch programs on effects boxes (such as reverb, delay, harmonizers, etc).  Many studio devices can be switched internally by program changes.  There are MIDI features on automated mixers, amp modelers, patchbays, even some compressors.

 

selecting a synth in sonar

Note: By selecting the bank number and preset on the Pro 53, I have access to 512 sounds.  Some hardware synths like the Fantom can hold thousands of sounds and in some of my soft samplers, for example, I have over 10,000 sounds. 


Virtual Mixer Automation

MIDI data is also used to control software mixers in the sequencer and is sometimes used to control hardware digital mixers as well.  Through use of continuous controller commands, or CCs, MIDI data can automate volume, position, effects sends, and even the parameters of hardware and software synthesizers.  Using MIDI CCs you can turn the dials on your synths and record the knob movement.  When you overdub 5 times it is like having 5 hands controlling the knobs on your synth.  If you "almost" had the tweak perfect, you can go in the editors and edit the CCs with exacting detail. 

The Computer and MIDI, a great match. 

Because MIDI data is compact in size its easy for a computer to manipulate it.  You can easily have 50 tracks of midi instruments running in a song if you have enough ports and channels.  In the sequencer, midi tracks can be copied, looped, transposed, doubled, stretched and edited to fine detail.  You hit a wrong note?  No problem, edit it to the proper value. You have a great idea but your timing is off?  No problem.  Simply apply a quantize template and your notes will lock to a grid or a groove.  You don't have to be a good keyboard player to make excellent sounding compositions.  Simply correct the tracks till they sing for you.  In the sequencer, every element of the MIDI stream can be modified.  You can call up a track and edit it on a musical stave like the "old" composers used to or on hi-tech grids, or in a list of events. 
 

Sound Development and MIDI :

OK, all you homeboys who think that MIDI is "old" and not as cool as hot audio loops and beats take note:  Most commercial loops are built with MIDI data controlling digital samplers.  The true and authentic tweakhead and groovemaster either uses MIDI to make their loops or has such impeccable timing they just record it cold.  Of course you could buy and use store-bought loops, but you'd be restricted to using other people's sounds and stuff.  Get a sampler, makes some noises, edit to perfection with MIDI, grooving, quantizing, transposing and you are 100% originally you! Record the output and edit the sample and you just made your own audio loop. That's how the true tweaks do it.

Also consider sound effects for film, TV commercials, radio spots.  With MIDI you can stack of sounds, samples, and instruments to make huge effects.  Using MIDI is one method for those who make sounds and music for a living.

 

 

Midi data in a "piano roll" editor

A view of Logic's Matrix Editor.  All sequencer's have a similar editor that allows for exacting placement of notes along a timing grid.  Extremely elaborate sequences are possible because the sequencer only sends note triggers to your synth, not audio data.

Ok, lets let the pros back in but never let these guys intimidate though, OK?

Summing up

Don't think for a minute that MIDI is not a serious musical tool.  Nearly all TV/film scores today make use of MIDI.  Many top 40 songs are made with sequencers in home studios and converted to professional audio using the same process we just talked about.  MIDI is the core building block on which to build a totally original musical masterpiece on a computer.  When you have it working properly, with a good synth, your musical output is truly only limited by your musical imagination.  As we go deeper into understanding the modern recording studio, I'll show you more on how MIDI data is used to control your virtual mixer.  For now, think of it as a data pathway for connecting and controlling many studio devices.



multi-timbral boards with sounds

Good starter boards

 juno d Roland Juno D 61-Note Keyboard Synthesizer Roland proudly announces the Juno-D — the most competitively priced and full-featured synthesizer in its class. Hundreds of radio-ready sounds Tweak: A great way to start!


Yamaha MM6 61-Key Synthesizer
 The MM6 Music Synthesizer delivers all that power and more. Drawing on the same sounds of the popular pro-level MOTIF series instruments, the MM6 has a wide variety of dynamic, realistic and just plain powerful Voices to help you create amazing music. The MM6 also gives you total control over your sound, with real-time tweakable knobs, and features special Patterns that provide full backing - drums, bass and chords - for your live performance and song creation. And since the MM6 is exceptionally light and portable, you can bring it anywhere and everywhere your music Tweak: The MM6, code named the "Mini 'Mo" just came out in the Spring of 2007.  I think it has dethroned the Juno D as the best starter synth under 600.  A fantastic set of sounds for those doing hip hop.  There is also an MM8 version with 88 keys

Korg X50 61-Key Synthesizer Keyboard
korg x50 Introducing the new X50 music synthesizer; packed with Korg's distinctive and world-renown sounds, designed for easy and intuitive operation, and with an ultra-light and compact design that's ideal for the active musician.  Tweak:  Has a lot of the features and sounds the high end Tritons do.  Plus some features like USB that the original Tritons did not have.

More Upscale

Yamaha MO6 61-Key Music Production Synthesizer
Yamaha Mo6 Yamaha, proudly introduces the MO Music Production Synthesizer. Targeted to semi-professional musicians and home/project studio owners as well as songwriters and performers, the MO provides a full set of authentic sounds and comprehensive music-making features-including an emphasis on contemporary styles and voices.  There is also an 88 key version of the Mo

Korg M50-61 61-Key Synth Workstation
Weighing in at just fifteen pounds is the fiery new KORG M50, ready to take on all contenders! Incredible new sounds; fat & juicy combis, splits and layers; a plethora of ace effects....  88 key version

Korg TR61 61-Key Synth Worksation
Korg TR Start with Korg’s proven Hyper Integrated sound engine – the synthesis system that has made the TRITON a world-wide standard. Add in a comprehensive 64 MB ROM which includes many new sounds - as well as Korg classics. 76 key version

Roland Juno-G 61-Key Synthesizer Keyboard
Juno G Look familiar? True to its heritage, the new Juno-G is affordable and user-friendly. But that's where the comparisons to yesteryear end. This modern marvel packs a studio's worth of sound, sequencing, and audio recording into one amazing instrument. Sharing the same high-powered processor as Roland's famous Fantom-X series, the Juno-G puts a world of first-class sound and performance features under musicians' fingertips -- and allows more sounds to be added via SRX expansion. Songs can be created with the onboard audio/MIDI recorder, all for an incredibly low price!

Awesome

Roland Fantom-G8 88-Key Sampling Workstation
Introducing the most powerful and luxurious live workstation in Roland history. The Fantom-G is a dream instrument that redefines the boundaries of playability and creativity with its advanced sound engine, revolutionary ARX SuperNATURAL expansion bay, large-sized color LCD, powerful new audio/MIDI sequencer and more.


see my comparison chart of synths like these




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Cool Quote:

"Truly fertile Music, the only kind that will move us, that we shall truly appreciate, will be a Music conducive to Dream, which banishes all reason and analysis. One must not wish first to understand and then to feel. Art does not tolerate Reason."


Albert Camus (1913–1960), French Philosopher in “Essay on Music", 1932

 



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Tweak's Guide
MIDI Basics
Audio Basics
Audio interfaces for your Mac
Choosing a Controller
Installing Sequencers
Keyboards: What you need to know
Consider Various Rigs
MIDI interfaces
The Signal Flow in a Basic recording studio
Choose a Mixer
How to Write a Song with a Sequencer
Multi track Recorders
The Concise History  of the Home Studio
What is a compressor?
Research Audio Interfaces and Soundcards
Constructing HH Beats
MIDI to Audio, Tracking, Premixing


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