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Audio
Basics
Ways to get audio into your
computer for
your creative projects
by Tweak

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Audio 101
1.
Learn the different ways to
get audio into a computer
2. Understand digital audio
3. Learn Basics of the recording
process and the Mix |
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So, then how do we get our sounds into the computer?
On this page we get into digital audio. Yep, the same kind of audio,
consisting as ones and zeros, with which your CDs are made. But fear not
my friend, its not that complex. I am here to deliver to you all the advanced concepts of digital
audio you need to start your own studio, and when I am done with you, you
will be able to hang with today's studio wizards and hold your own.
When you have the right tools, recording digital audio is not harder than using a cassette recorder.
To start, I'm going to get your head on straight so you can make some good decisions for
your future rig. There
are 5 common approaches here, and we'll talk about each briefly.

Shorthand for "In the Box" is ITB. This means the piece was
recorded and mixed inside the computer. OTB, or out of the box,
means the song was mixed outside the computer, most likely on a hardware
mixer or console.
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5 Ways to get your sounds into "the Box"
(erm..that means into the
computer, dude!)
1. Use your onboard Sound device
A cheap sound card, like the one that comes with your PC that only has 1/8"
MIC and LINE ins poses a problem right away. You'll have to use a
cheap mic to connect to the little 1/8 inch phone jack, and you'll need a
little adapter (1/4" to 1/8") to connect the guitar to the MIC in. (be
careful to keep you guitar at very low volume). If you have a direct
box or a pedal, connect that to the LINE IN. You also connect your
synths to the Line In, again, with the 1/4" to 1/8" adapter. As you
might guess, this is not a very good solution. The Mic preamps are
often hissy, usually worse than an old cassette deck. The DACS are poor on these cards and the cables are always
falling out of the jacks due to the weight of the adapters. Also you will find
yourself always plugging and unplugging stuff in this very inaccessible area
behind your computer.

2. Mixer/Soundcard
The classic
solution here is to get a
small mixer that lets you connect the mixer output
to the LINE IN jacks on the soundcard. The Mixer will let you use
better microphones with XLR jacks and will have better clearer sounding preamps.
Also a Mixer will be able to boost the guitar signal just right, making it easy
to use pedals and all the cool guitar gadgets you might have. I call this
the Mixer/Soundcard approach. The little mixer shown to the left
may be of great benefit to those who record one track at a time to audio.
Its the
Mackie 402 VLZ3. We'll talk about small and large mixers in a bit.
3.
Mixerless Approach
A
third way to connect audio sources to a
computer is with an audio interface, which 100% replaces all the
functions of a soundcard, with mixer-quality mic preamps and line inputs and
outputs.
The
Presonus Firebox
is an example of an inexpensive firewire audio interface that has Mic Preamps and line
ins and outs. It also has MIDI i/o.
Some of these come with PCI cards and others
with Firewire or USB2.0 interfaces. You don't need another soundcard if you have an audio interface--it
is your soundcard. If
you get one with Mic preamps, you don't need a mixer. We will call this
the "mixerless" approach.
There are many different Firewire and USB
audio interfaces available, and they are not all small like the one above. To get an idea of the options available to
you, take a look at my
PCI and
Firewire comparison
charts. They give you a good rundown of what features you get at
the different price points.
4. Firewire/Mixer Approach (Mixer with integrated audio interface)
A fourth way to connect
your audio sources to a computer is to get one of the newer type analog
mixers that have a firewire port, or one of the many control
surface/digital mixer/midi interface boards that use firewire or USB2. You don't need a soundcard or an
audio interface with these devices. There is a lot going on development
wise in this area. One trend is towards the hardware box that does
everything you need and works seamlessly with your DAW (computer). We
are not quite there yet, but we are moving closer.
The Onyx. a full
function analog mixer, when equipped with the optional firewire card, does not
need a soundcard. Great for drummer's studios (who always need a ton of mics)
and for bands.
5. Multi-Track Recorder
Approach:
A
final and fifth method is an alternative to the computer midi and audio
sequencer for thos who don't want to mess with computers that much. It is
the dedicated standalone multi-track recorder. You basically do all your work on
the recorder, not on the computer, but can use its built in interface (usually
USB) to port files over to the computer for editing or whole songs over after
the mix.
The Yamaha AW1600
can integrate nicely with many sequencers, though it does not need one as it is
a full 16 track digital audio recorder
We'll talk about all of these
later on the the important classes on mixers and soundcards.
While these approaches may seem simple and inexpensive, the
principles carry over to the ultra high end of gear. There are
mixer-based approaches that may cost upwards of $100,000,
massive multi track studios featuring cascaded 24 track
recorders and more common today, large computer-based rigs
with expanded audio interfaces and outfitted with extremely hi end preamps
and converters. We will get into some of the high end stuff later, but
for now, we just want to get started painlessly. So start thinking
about which way you want your studio to take form. If you are to have
a recording studio, you'll need to go down one of these paths. When we
get to the coming Rigs page, you'll read about many different rigs that fall
into these 5 approaches.
What is Digital Audio
Regardless of which approach you use, after you
connect your sources and make noise, the sound will go through a microprocessor called the
digital audio converter (DAC)
which contains 2 parts. 1) Analog to digital conversion (a/d) and 2)
Digital to analog (d/a) conversion. Some call the DAC an ad/da converter.
The analog audio Signal goes to the a/d, where it is converted to digital
data, then to the CPU, memory, and storage.
The stored digital audio (often formatted as a .WAV file) goes back to the
memory, CPU, then out the d/a where it is converted back to an analog signal. Simple enough. Yep!
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Signal-->a\d-->SEQUENCER-->d\a----Signal
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The digital audio/MIDI sequencer allows
you to record the analog output of your synths, guitars and
microphones as digital audio .wav files. Regardless of what method you
choose to get audio to the computer it goes through the DAC to computer memory
and hard disk. This type of data is correctly called digital audio data.
If you record at "CD quality" (which, by the by, is one of the lowest
quality recordings you can make now) each second of sound is divided into 44,100 slices.
What is this data? It's just numbers, man. But unlike MIDI data,
which is just numbers that represent what notes you played, digital audio data
is a numerical representation of the actual soundwave. It "is" the sound,
captured in numbers.
So you should be digging that audio data is thousands of times larger than
midi data, right? It is.

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This is a graphical
representation of audio data. The computer sees it as a stream of
numbers. Because it is data, we can apply operations that alter and
enhance it. While it appears that these signals go through chains of
effects what is really happening is a mathematical process.
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How MIDI becomes Audio
You might be asking now, so how does MIDI
become audio, is there some "conversion" utility? Heh, if I could
count how many times I have had to answer this. No utility is needed. Its
simpler than that. You just connect the analog outputs of your synth to
the soundcard (or audio interface, or mixer with firewire, etc.,) and then press
record. The analog waveforms stream in from the synth, goes through the DAC, turns into numbers, and
viola! you have digital audio data. The cool thing about the sequencer is
first you record the MIDI track, then perfect it in the editors, and then record
it as audio so you have the "perfect" track. (Well maybe not perfect,
nothing ever is). If you are using software synths, the process is called
"bouncing" but it is the same. The computer generates the sound of the
track from the MIDI data and records it as audio.
Now it's time to process these perfectly synced wave files with
plugins or
effects. Or you can keep your synth tracks in the MIDI domain (where they
are always freely editable) and add your voice, or guitars, or whatever else you
want as audio tracks. Getting the
idea? In the sequencer, you can have MIDI and Audio tracks side by side.
Getting your Sounds Out of the Box
After you get done recording all your tracks,
then you take off the composer's hat and put on the audio engineer's cap.
It's time for the mix, and in the modern sequencer you have a complete
virtual mixing console with full automation at your command. When it all sounds the way you
like it you MIXDOWN to your format of choice. You can do this internally
in the sequencer, or ITB, (if you recorded your MIDI tracks as Audio tracks). This
process is called "bouncing" or "audio mixdown" , where several sequencer audio tracks are
combined to a single stereo track. Or if you are using external keyboards
and synths that you are not recording as audio tracks, you can blend them with
the soundcard output in your mixer and route that to a tape deck, DAT, cd
recorder or even to the unused inputs of your audio interface or to the inputs of a second soundcard.
A good MIDI/Audio sequencer gives you the software you need to make a complete
piece of music. You can sing or speak over massive orchestras, hip-hop
beats, trance tapestries, audio loops, sampled snippets ripped from your
music collection, whatever you can get in there. You should be
getting an idea of how flexible a MIDI/Audio sequencer is, and how there is not
a necessarily "best" way to go about making a final master. If it sounds
good and you can record it--that's the bottom line.
The Recording process, Step
by Step
Introduction to the Tracking and Mixing process with the Mixer/Soundcard Approach
What? You want me
to draw you a picture? OK I will. Below you see a simple rig
consisting of an entry level keyboard, a PCI soundcard, and a mixer with a
recording bus with monitors. Add a decent Mic and you can get started.
Yes it is that simple.

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The basic setup with the
Mixer/Soundcard approach:
Follow the flow. MIDI DATA (not the sound of the keyboard!) from the keyboard goes to the
computer via the soundcard's MIDI port. The MIDI data travels through
the MIDI sequencer and is recorded as MIDI tracks. These midi tracks can be
routed back to the keyboard (or to software synths), which makes sound and
goes down the AUDIO cables to the mixer and the speakers. You can
then loop channels of audio back to the soundcard's AUDIO inputs and
record an audio track.
In the
sequencer, in the box, you can tweak all these audio tracks into a stereo mix that can
be burned to a CD, or written as a .WAV file.
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The picture above may have you asking
questions. That's good. To further clarify, lets go through the
basic process of making a song. Let's follow the recording path of
a 1) Microphone or guitar, 2)the MIDI keyboard with sounds, and 3) a typical soft synth or drum sample playback program.
All of these examples are based on the Soundcard/Mixer approach.
Tracking Phase
The tracking phase is where material is recorded onto tracks, which play
back together and are monitored while more tracks are are added, or
"overdubbed". Generally speaking, in a studio you do all your tracking
first, then you start your mix.
Audio Path with a Mic or Guitar
- The guitar (or Mic) signal goes into the mixer
through a preamp.
- The signal travels through the mixer and
goes out your recording output (called an alt-3-4 bus, direct out, or group
out).
- The signal goes into the soundcard and is
converted to digital audio data.
- The waveform appears on the screen in your
sequencer.
- You can cut and paste, chop up, move around,
even reverse this waveform. You now have one audio track.
- The sound of this track goes back to the
mixer and to the speakers. You hear it and like it or don't like it.
If the latter, you go back to #1.
MIDI Path using a keyboard that has sounds
- You want a bassline, so you call up a bass
program on your keyboard
- You press record on a MIDI track, play the
part along with the guitar track.
- The MIDI data (which notes you pressed and
when) is recorded in the sequencer as a MIDI track.
- When you play back the track, this data goes
back to the keyboard and triggers the notes.
- The sound of the keyboard goes to the mixer,
is mixed with the sound of the guitar track and you hear it on your
speakers.
- At this point you can record it as audio, or
leave it as MIDI till later. By leaving it as Midi data, you can always
change the notes you played, time-correct them, add notes, remove notes or
change the instrument from bass to bassoon if you want.
MIDI path using a software synth or drum
sample synth
- You call up another Midi track in the sequencer
and assign (for this example) a software drum sampler, like Battery.
- The computer creates a virtual instrument
and you assign it to an output in the sequencer.
- You play notes on your keyboard. You
hear the drums and make a wack beat The
MIDI data creates a track in the sequencer. The data plays the drum
sounds on playback.
- You think it is so crappy you quantize all
the timing to 8th notes and switch to 'yo coolest samples. You can now
live with it.
- You can "bounce" these
virtual
tracks to audio tracks inside the sequencer.
Add Vocals
- Enlist the significant other for your first
production. He/she will will listen to the tracks playing back and
then sing out "Oh BayeyayeeBeehe Baybay!" on cue.
- They listen to the tracks on headphones.
- The signal passes through the Mic, through the mic
preamp on the mixer, and into the soundcard where it is digitized into
data. The audio data shows up on the screen.
- It sounds so godawful you decide to drench it in
reverb, reverse it, split up each sylable into a sample and load it into
a software sampler when you can play it slowed down in backwards
syllables. "yyeeebb,, eeyyyahh, yeeb, yeeb, hhhhoooh"
- Someone suggests you are a genius.
In a nutshell, that is the tracking process. Lets move to the
Mixdown process.
The Two Basic Mixing Methods
From these simple 4 tracks you should be able
to see how MIDI and Audio tracks work together to make music in a computer
environment. Add as many tracks as you want. When the song is
finished you can mix to stereo. There are two basic ways to do this, the
digital mix (in the box, typically) and analog mix (out of
the box, typically).
Analog Mix
Here you simply route the mixer's total output
to an external deck, like a cd recorder, DAT or tape deck. I call it the
"analog" mix as the sounds are mixed in the analog domain on a mixer.
When you use a mixer you are mixing electrical voltages that are analogous
(i.e., the analog of) to sound. These voltages are made up of real
electrons.

Mackie 1402VLZ3 14-Channel Mixer
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Tweak:The 1402 VLZ3 is a
better quality than the typical cheap mixer. It has good
preamps and balanced outputs, which will help get a clean signal
into the computer. Its a real analog mixer that mixes audio
signals as voltages. Compared to digital, the process is
dirty, "warm" and you are actually touching the sound when you move
a knob or fader.
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| This is part of Sonar's virtual mixer. Once the
signal is digitized, all the mixing processes are numerical. There
are no cables, hisses, hums or voltages in the digital domain and
processes can be applied with incredible precision. Hence, digital
processing is "clean" |
Digital mix
You record all the MIDI tracks as Audio then
mix all the audio tracks to a stereo wave file. Its called a digital mix
because the sounds are combined using mathematical processes inside the
computer sequencer. The data is numerical and every process involves
math. You don't "see" this math because it is all going on underneath
a graphical mixer.
We will get into all these processes in great
detail in the article Mixing in the
Virtual Realm of the Sequencer
So above you see a typical simple midi/audio system and how the pieces connect and the process used when writing music. If you have quality components,
add a few soft synths and samplers, and if you work carefully, even this simple
system below can rival the sound of the advanced system. If you already
have a good quality soundcard with a good mic preamp on it, all you need is a
working midi keyboard (an old one will do), a sequencer like logic, cubase, digital performer or cakewalk,
and a decent mic, and some form of MIDI interface.
Even with just one module or soundcard, an immense wealth of music power is
under your control. The more you learn about it, the better your music
will be. All you need is a musical imagination and some basic gear and you
are on your way.
OK, we are going to move on to the Rigs sections, where I
will show you, in greater detail, how to configure your home recording
studio to your needs. I'll give you everything you need to know to
make an intelligent choice, and I'll warn you about the horrific mistakes
some people make. But first, lets take on some noobie questions.
Questions

Q) Tweak! Cool stuff.
Tell me about some of the other devices that can be used with a MIDI audio
sequencer?
You can also add MIDI drum
machines, hardware samplers, and effects processors and control them all from the
sequencer. There's plenty of keyboards and sound modules of all types
around. Soft synths are so popular these days that keyboards are
sold that don't make sound of their own. These are called Keyboard
Controllers. You can add other controllers too, like a Control Surface,
which controls the functions of the virtual mixer in side the sequencer,
but does not (at least not always) pass actual analog audio. You can even
hook up V-drums or virtual drum kits you always see people banging on in
music stores. Its becoming a virtual world more and more each year. There
are also MIDI guitar controllers and MIDI wind controllers.
Oh yeah, you can record real instruments too, guitar, bass, sitar, tabla,
hurdy-gurdy (everyone needs one :)
Q) Tweak! Help Me out! Tell me
what I need to get started! I don't have a lot of cash but I really want
to get going with my music!
Hey there! Believe me, I have been
on the lowest of the low end. Here's some Options:
The Really Really Cheap Studio (under $100
total)
You already have a soundcard and computer,
right? Go down to the local pawn shop and dig for an old keyboard--just
make sure it has a MIDI out. Probably find one for under $50 bucks.
Get the MIDI cable for the soundcard. Find a cheap plastic mic with an 1/8
inch plug ($10 or so, maybe you already have one?). Get a basic entry
level sequencer here for about $30. Yer Done. For a hundred smackers
you have a recording studio. It'll work. It'll be fun, and you can
get really serious if you want. If you have a Mac running OS X, you are in
luck. Just get Garage Band if its
not on your computer already.
The Inexpensive Studio, but Decent under 5
bills
At the same pawn shop look for a keyboard that
has MIDI and sounds good and is multitimbral. Should be some there in the
200-300 range. Spring for a better entry level sequencer like Cakewalk
Home Studio, Cubase SE, or GarageBand or Logic Express if you are on a Mac. Get a soundcard that has Mic and
guitar inputs on it, or get a small mixer or preamp, and get a good XLR Mic.
A Fine quality Budget Studio, under a grand
All the stuff is on this page except the sound
card. Look at the M-Audio Delta Cards. Get a fine digital audio
sequencer like Sonar Home Studio, Cubase SE, Cubase SL (if on a PC) or Logic
Express (if you are Mac-based). Sometimes the audio interface you
choose will have basic versions of the top flight sequencers, like Cubasis
and Sonar LE. You have plenty of choices to go with the
mixer/soundcard approach or with an audio interface "mixerless" approach.
Links to a Dream
Check out my
Guide to Mixers
page and Which Soundcard?"
page which covers these options in more detail than we did here. Find a new keyboard you like. I also talk more about keyboards on m
"Buy the Right Keyboard"
Page. Later on you can add a software synth or sampler, esoteric
plugins and more. The sky is
open with a pro sequencer and a clean way to get audio in it. If you go
this route, you'll enjoy excellent sound quality. This is enough
stuff to make music at CD quality, your own original MP3s you can upload to
places on the internet and more than enough to experiment with many different
forms of music from classical to drum N bass to Hip Hop.
Want to see more
studio rigs?
Go there and take a peek, but come back here. If you
register at
our forums, you can view some
pics of the home
studios of our members at studio-central.
OK, my newbie friends, brace yourselves, I am
going to call the pros back in. But never let these guys intimidate
whether you are at the music store or on the newsgroups looking for answers.
Instead, pay close attention to what they say. They can help you buy the right
gear more than any store clerk can. People that make music with MIDI and
computers are usually passionate about what they do. That's what all the
squabbling is about. The choice of sequencer, computer platform, synth, plugin
is all hotly debated because the end product is something as indefinable as
quality. Electronic music is the most sublime of the arts! The
secrets to making music is all about having fun with sound. The one
warning is that when the music studio bug bites, it bites hard and you may find
yourself in a lifelong pursuit of making dreams come true in music.
---Your
First
Test---
Think you understand MIDI and AUDIO? Here's a little test
OK, I promised you a test. No cheating.
The TweakMeister will be watching. The
answers are here.
1. True or False: MIDI data is
digital audio data
2. True or False: You can only have
one synth on each MIDI port
3. True or False: You need an
external keyboard or module to hear the midi events
4. True or False: Once you record
MIDI tracks, the tempo cannot be changed
5. True or False: You can use an audio
plugin to add reverb to your midi track
6. True or False: All synths are GM
compatible
7. True or False: You don't need to be a good
keyboard player to write a great composition with MIDI.
8. True or False: You can freely
transpose or alter the timing of any note in an audio track.
9. True or False: You can Connect
and XLR Microphone to a Soundcard directly
10. True or False: If you have a Mic
preamp, you don't need a Mixer
11. True or False: Digital audio refers to data
created after an analog waveform goes through a DAC.
12. True or False: Several Wave files can
be combined in the sequencer to make one single wave file
13. True or False: The MIDI Thru port has
the same data as the MIDI OUT port
14. "Mixdown" is the art of combining
several tracks to a stereo mix.
The answers
Best of Luck in your music making!
My Name is Rich,
and I am the Ruling TweakMeister
of TweakHeadz Lab and the Studio-Central forums
Go to the Next Class

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Cool Quote:
"Anything that is too stupid to be spoken is sung." Voltaire, 1694-1778) Social Critic
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Tweak's Guide MIDI Basics Audio Basics Audio interfaces for your Mac Choosing a Controller Installing Sequencers Keyboards: What you need to know Consider Various Rigs MIDI interfaces The Signal Flow in a Basic recording studio Choose a Mixer How to Write a Song with a Sequencer Multi track Recorders The Concise History of the Home Studio What is a compressor? Research Audio Interfaces and Soundcards Constructing HH Beats MIDI to Audio, Tracking, Premixing
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